Adventurers Club Mods (
pleasureislanders) wrote in
adventurersclub2020-08-01 12:00 pm
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Final Trial
[It seems as though the badge that Tadashi found fits neatly into the indent in the broken statue in the main room. Once inserted, the ground quakes as the statue begins to shift to the right, revealing a narrow, spiral staircase leading down, down into the ground.
Lots of secret passages in this place, huh?
Lit torches line the walls of the stairwell--clearly, someone is anticipating your arrival. As you descend down the staircase, the air grows cooler, not unlike the atmosphere when descending towards the trial room back on the island. The passage grows more and more narrow, until, eventually, you're forced to shimmy between the walls.
Eventually, however, there is a doorway. As you push yourselves out of the stairwell, you find yourself in a ruined chamber. Ancient stone carvings decorate the walls, crumbling and defiled after centuries of wear and tear. One of the walls of the chamber has been torn down to reveal an expansive cavern, wooden bridges spanning any drops and rope and pitons marking off certain areas where dig sites have been abandoned. The area is dimly lit by gas lanterns strung up around the rocky walls.
This isn't a trial room. It's an excavation site.
On the far side of one of the rickety bridges, shrouded in shadow, is a slim figure. They stand at attention, holding a cane in the crook of their arm. They slowly lift their hands and begin a slow, sarcastic clap that is heard throughout the cavern.]
Congratulations. You've made it here, no thanks to that ridiculous, cowardly genie.
[The voice echoes throughout the chamber, amplified by the acoustics of the cave. The speaker is male, and although his tone is otherwise friendly, there's a certain cold quality about it. Sweet, in the way that antifreeze tastes before it kills you.]
I must say, you are a tenacious bunch. But, unfortunately, this is where we end our little affair. But, before you make any rash decisions, I must remind you that I have your little friend in my possession.
[He shifts slightly, revealing the Genie's lamp tucked in his jacket. The artifact shines in what little light it can reflect, before he folds his jacket back. He chuckles to himself.]
You wouldn't want anything dire to happen to this lamp, now would you? [A pause.] Though, if you must know, he's the one who came up with the "murder game" concept. He's the one that kidnapped you and brought you to this place. So, really...if anything, you're going after the wrong guy.
Lots of secret passages in this place, huh?
Lit torches line the walls of the stairwell--clearly, someone is anticipating your arrival. As you descend down the staircase, the air grows cooler, not unlike the atmosphere when descending towards the trial room back on the island. The passage grows more and more narrow, until, eventually, you're forced to shimmy between the walls.
Eventually, however, there is a doorway. As you push yourselves out of the stairwell, you find yourself in a ruined chamber. Ancient stone carvings decorate the walls, crumbling and defiled after centuries of wear and tear. One of the walls of the chamber has been torn down to reveal an expansive cavern, wooden bridges spanning any drops and rope and pitons marking off certain areas where dig sites have been abandoned. The area is dimly lit by gas lanterns strung up around the rocky walls.
This isn't a trial room. It's an excavation site.
On the far side of one of the rickety bridges, shrouded in shadow, is a slim figure. They stand at attention, holding a cane in the crook of their arm. They slowly lift their hands and begin a slow, sarcastic clap that is heard throughout the cavern.]
Congratulations. You've made it here, no thanks to that ridiculous, cowardly genie.
[The voice echoes throughout the chamber, amplified by the acoustics of the cave. The speaker is male, and although his tone is otherwise friendly, there's a certain cold quality about it. Sweet, in the way that antifreeze tastes before it kills you.]
I must say, you are a tenacious bunch. But, unfortunately, this is where we end our little affair. But, before you make any rash decisions, I must remind you that I have your little friend in my possession.
[He shifts slightly, revealing the Genie's lamp tucked in his jacket. The artifact shines in what little light it can reflect, before he folds his jacket back. He chuckles to himself.]
You wouldn't want anything dire to happen to this lamp, now would you? [A pause.] Though, if you must know, he's the one who came up with the "murder game" concept. He's the one that kidnapped you and brought you to this place. So, really...if anything, you're going after the wrong guy.
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[He abandoned his cane at the start of his gait, so the old man is gonna try and kick at her with his big old boots! An ugly sneer at the girl is shot over his shoulder, as he struggles to keep her off of him. Though he's killed many, his combat leaves much to be desired.]
Get off of me, you little-!
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Perhaps, now that you've abandoned every weapon at your disposal and have resorted to kicking about like a wild man, that you'd like to make your second wish? Hm? Do be more effective this time.
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Truly, how long have you been stuck in that lamp? It's awful, being at someone else's whims, isn't it?
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Working for an idiot has it's perks, and here, that perk is vengeance.
[He's not from the same universe as this Genie, but he's here, the Adventuers Club has its ways.]
No friend of your Genie is a friend of mine.
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[He turns to her, with a sssnakelike grin.]
You have no idea how much I desire freedom.
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[ Artemis, Honey, You're A Trained Assassin. He Knows This.
Anyway, if she can just reach up enough, while Sugarplum talks to Jafar, she's going to try to use her claws to cut down the rope ladder and let both of them fall. Might as well cut off escape, at least. ]
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[Hrggh! She manages to successfully cut the rope ladder enough to leave them dangling, and Muntz grimaces, screaming at Jafar as he stares down death once again!
This is a strategist forced into a close combat situation, with someone who very much overpowers him. Sometimes, when evil geniuses are clawing for dear life, they say a lot of dumb things:]
GENIE! I wish for you to destroy her!
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[He rolls his eyes.]
Might I suggest you wish yourself out of here?
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[Yelling like a kook while dangling on to this about-to-fall rope ladder...]
I need power!
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Artemis, duck! [She yells a warning as she throws it at his mouth. Can't wish if you can't speak!]
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[Jafar's eyes light up, taking on a yellowish tint. He speaks with an almost snakelike hiss.]
CHARLES MUNTZ, WISH FOR MY FREEDOM SO I MAY DESTROY THESE FOOLS!
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He's thinking about it.]
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Can we at least get a bigscreen shot of the old geezer's death first, once you're free? Really soak in that "NO, I'VE BEEN BETRAYED, I SHOULD HAVE SEEN THIS COMING" look before we all die.
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That's not the genie you've been using! The whole thing with most genies is that they try to twist things around on you, right? You don't want to trust me right now, but you know you can't trust him.
[ Look at her, knowing things about genies. The difference a month and a half can make. ]
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Artemis is going to try to use her forearm, currently reinforced by leather jacket, to try to make Muntz unable to talk. Just stuff it in there. ]
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