Adventurers Club Mods (
pleasureislanders) wrote in
adventurersclub2020-08-01 12:00 pm
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Entry tags:
Final Trial
[It seems as though the badge that Tadashi found fits neatly into the indent in the broken statue in the main room. Once inserted, the ground quakes as the statue begins to shift to the right, revealing a narrow, spiral staircase leading down, down into the ground.
Lots of secret passages in this place, huh?
Lit torches line the walls of the stairwell--clearly, someone is anticipating your arrival. As you descend down the staircase, the air grows cooler, not unlike the atmosphere when descending towards the trial room back on the island. The passage grows more and more narrow, until, eventually, you're forced to shimmy between the walls.
Eventually, however, there is a doorway. As you push yourselves out of the stairwell, you find yourself in a ruined chamber. Ancient stone carvings decorate the walls, crumbling and defiled after centuries of wear and tear. One of the walls of the chamber has been torn down to reveal an expansive cavern, wooden bridges spanning any drops and rope and pitons marking off certain areas where dig sites have been abandoned. The area is dimly lit by gas lanterns strung up around the rocky walls.
This isn't a trial room. It's an excavation site.
On the far side of one of the rickety bridges, shrouded in shadow, is a slim figure. They stand at attention, holding a cane in the crook of their arm. They slowly lift their hands and begin a slow, sarcastic clap that is heard throughout the cavern.]
Congratulations. You've made it here, no thanks to that ridiculous, cowardly genie.
[The voice echoes throughout the chamber, amplified by the acoustics of the cave. The speaker is male, and although his tone is otherwise friendly, there's a certain cold quality about it. Sweet, in the way that antifreeze tastes before it kills you.]
I must say, you are a tenacious bunch. But, unfortunately, this is where we end our little affair. But, before you make any rash decisions, I must remind you that I have your little friend in my possession.
[He shifts slightly, revealing the Genie's lamp tucked in his jacket. The artifact shines in what little light it can reflect, before he folds his jacket back. He chuckles to himself.]
You wouldn't want anything dire to happen to this lamp, now would you? [A pause.] Though, if you must know, he's the one who came up with the "murder game" concept. He's the one that kidnapped you and brought you to this place. So, really...if anything, you're going after the wrong guy.
Lots of secret passages in this place, huh?
Lit torches line the walls of the stairwell--clearly, someone is anticipating your arrival. As you descend down the staircase, the air grows cooler, not unlike the atmosphere when descending towards the trial room back on the island. The passage grows more and more narrow, until, eventually, you're forced to shimmy between the walls.
Eventually, however, there is a doorway. As you push yourselves out of the stairwell, you find yourself in a ruined chamber. Ancient stone carvings decorate the walls, crumbling and defiled after centuries of wear and tear. One of the walls of the chamber has been torn down to reveal an expansive cavern, wooden bridges spanning any drops and rope and pitons marking off certain areas where dig sites have been abandoned. The area is dimly lit by gas lanterns strung up around the rocky walls.
This isn't a trial room. It's an excavation site.
On the far side of one of the rickety bridges, shrouded in shadow, is a slim figure. They stand at attention, holding a cane in the crook of their arm. They slowly lift their hands and begin a slow, sarcastic clap that is heard throughout the cavern.]
Congratulations. You've made it here, no thanks to that ridiculous, cowardly genie.
[The voice echoes throughout the chamber, amplified by the acoustics of the cave. The speaker is male, and although his tone is otherwise friendly, there's a certain cold quality about it. Sweet, in the way that antifreeze tastes before it kills you.]
I must say, you are a tenacious bunch. But, unfortunately, this is where we end our little affair. But, before you make any rash decisions, I must remind you that I have your little friend in my possession.
[He shifts slightly, revealing the Genie's lamp tucked in his jacket. The artifact shines in what little light it can reflect, before he folds his jacket back. He chuckles to himself.]
You wouldn't want anything dire to happen to this lamp, now would you? [A pause.] Though, if you must know, he's the one who came up with the "murder game" concept. He's the one that kidnapped you and brought you to this place. So, really...if anything, you're going after the wrong guy.
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By the by, I hear you're in the market for another possessor of phenomal cosmic magicks?
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Even now, you fully believe that everything he's told you has been true. That he'll be the one to save you from your wretched existence.
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His intentions? Your intentions were death! But, that's all over. Nobody's dying. This ends now.
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The one who stuffs dead bodies is usually the right guy.
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Still pretty bad when you're stuffing humans!
[ This is one way to present sensitive evidence, I suppose. God job, Artemis. ]
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[A pause.]
You know, I would have expected he would have gathered the best of the best. Clearly, I was wrong.
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Oooh, you gonna sit there and take that?
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Plus, he's not hiding behind some super-powerful guy he enslaved!
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E--even if Genie might have caused me to be here, he's still tried to look out for me. Maybe... maybe even more than my dad ever did.
[which is a painful admission to have here, but he is willing to stand up for Genie no matter what]
And--and I'll have you know, I fought back an alien invasion once, so... I'll fight you too if I have to!
[even if he doesn't remember how he actually saved the town from aliens, its fine]
YOU'RE ONLY SECOND RATE
Well....this is a rather....
[A wicked grin spreads across his face.]
Fortunate turn of events, isn't it? Who would've thought that my greatest allies would have been your enemies?
[Muntz looks panicked as he realizes the implications of Jafar being freed.]
Jafar, wait--
[But it's too late. With one deft stroke, Jafar pulls a knife out from his sleeve and cuts the ladder. Muntz lets out a yell, his hands desperately scrabbling to grab at something, anything, but he falls into a pit below. His screams are heard echoing throughout the cavern, followed by a sickening crunch.
Jafar then turns to the rest of the teenagers, relishing his newfound freedom.]
Now. Why don't we do this my way?
[He bangs his scepter against the ground, and a tremor shakes the ground. Rocks rain down from above onto all in the cavern as the foundations begin to grow more and more unstable.]
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Oh fuck.]
You know I just remembered something.
Jafar was still a powerful sorcerer even as a human.
[Well Fuck.]
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Do the genie next!
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Oh good, a different old man with powers.
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This has to stop.]
Guys... I think I have a plan. But I need to get close enough to touch him.
[Reaching into her pocket, Rapunzel pulls out a small, golden stone...]
But as soon as I do, you need to run back. As far as you can.
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catherd but like for bending the fabric of space and time
We... should probably talk about where we go from here. Especially in terms of... well, wishes. And what we want to do with them.
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[This is probably one of the few times he feels like he owes wishes and wow this is different.]
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... But I guess maybe we should save that for last until everyone else has said their thoughts on it?
[... Everyone except Bill, maybe.]
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[...]
... And maybe... giving everyone a choice where they want to go? I know I want to go back to Corona more than anything, but if someone would rather go somewhere else, then maybe let them pick.
[At that, she turns to Sugarplum.]
Like... maybe you'd like to come back to Corona with me and Cass. I know you'll be happy there; it's a great place, and I know you'll make a lot of friends. And the people of Corona care a lot about each other; you'll always have someone looking out for you, no matter how long you stay with us!
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