Adventurers Club Mods (
pleasureislanders) wrote in
adventurersclub2020-08-01 12:00 pm
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Entry tags:
Final Trial
[It seems as though the badge that Tadashi found fits neatly into the indent in the broken statue in the main room. Once inserted, the ground quakes as the statue begins to shift to the right, revealing a narrow, spiral staircase leading down, down into the ground.
Lots of secret passages in this place, huh?
Lit torches line the walls of the stairwell--clearly, someone is anticipating your arrival. As you descend down the staircase, the air grows cooler, not unlike the atmosphere when descending towards the trial room back on the island. The passage grows more and more narrow, until, eventually, you're forced to shimmy between the walls.
Eventually, however, there is a doorway. As you push yourselves out of the stairwell, you find yourself in a ruined chamber. Ancient stone carvings decorate the walls, crumbling and defiled after centuries of wear and tear. One of the walls of the chamber has been torn down to reveal an expansive cavern, wooden bridges spanning any drops and rope and pitons marking off certain areas where dig sites have been abandoned. The area is dimly lit by gas lanterns strung up around the rocky walls.
This isn't a trial room. It's an excavation site.
On the far side of one of the rickety bridges, shrouded in shadow, is a slim figure. They stand at attention, holding a cane in the crook of their arm. They slowly lift their hands and begin a slow, sarcastic clap that is heard throughout the cavern.]
Congratulations. You've made it here, no thanks to that ridiculous, cowardly genie.
[The voice echoes throughout the chamber, amplified by the acoustics of the cave. The speaker is male, and although his tone is otherwise friendly, there's a certain cold quality about it. Sweet, in the way that antifreeze tastes before it kills you.]
I must say, you are a tenacious bunch. But, unfortunately, this is where we end our little affair. But, before you make any rash decisions, I must remind you that I have your little friend in my possession.
[He shifts slightly, revealing the Genie's lamp tucked in his jacket. The artifact shines in what little light it can reflect, before he folds his jacket back. He chuckles to himself.]
You wouldn't want anything dire to happen to this lamp, now would you? [A pause.] Though, if you must know, he's the one who came up with the "murder game" concept. He's the one that kidnapped you and brought you to this place. So, really...if anything, you're going after the wrong guy.
Lots of secret passages in this place, huh?
Lit torches line the walls of the stairwell--clearly, someone is anticipating your arrival. As you descend down the staircase, the air grows cooler, not unlike the atmosphere when descending towards the trial room back on the island. The passage grows more and more narrow, until, eventually, you're forced to shimmy between the walls.
Eventually, however, there is a doorway. As you push yourselves out of the stairwell, you find yourself in a ruined chamber. Ancient stone carvings decorate the walls, crumbling and defiled after centuries of wear and tear. One of the walls of the chamber has been torn down to reveal an expansive cavern, wooden bridges spanning any drops and rope and pitons marking off certain areas where dig sites have been abandoned. The area is dimly lit by gas lanterns strung up around the rocky walls.
This isn't a trial room. It's an excavation site.
On the far side of one of the rickety bridges, shrouded in shadow, is a slim figure. They stand at attention, holding a cane in the crook of their arm. They slowly lift their hands and begin a slow, sarcastic clap that is heard throughout the cavern.]
Congratulations. You've made it here, no thanks to that ridiculous, cowardly genie.
[The voice echoes throughout the chamber, amplified by the acoustics of the cave. The speaker is male, and although his tone is otherwise friendly, there's a certain cold quality about it. Sweet, in the way that antifreeze tastes before it kills you.]
I must say, you are a tenacious bunch. But, unfortunately, this is where we end our little affair. But, before you make any rash decisions, I must remind you that I have your little friend in my possession.
[He shifts slightly, revealing the Genie's lamp tucked in his jacket. The artifact shines in what little light it can reflect, before he folds his jacket back. He chuckles to himself.]
You wouldn't want anything dire to happen to this lamp, now would you? [A pause.] Though, if you must know, he's the one who came up with the "murder game" concept. He's the one that kidnapped you and brought you to this place. So, really...if anything, you're going after the wrong guy.
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YOU COULDN'T HAVE TOLD ME THAT BEFORE I MADE THE WISH?!
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[:)]
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She'll just. Sprint off in the direction of Jafar, and the source of all that trembling.]
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[He shoots off a fireball in her general direction!]
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Everyone, take cover!
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Cowards! If you weren't aligned with that loathsome wish-granting Genie, I'd let you go! But now that you've become his best friends, I have no choice but to crush you all!
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He turned me into a puppet day one, can I at least request to be crushed last?
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[He UNDERSTANDS THE IMPLICATION and that alone makes him disinterested enough try and use his magic and either shoot a fireball at him or use his magic to turn him into a literal walking talking cornchip. Your call.]
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[And with a poof. Bill's lifelong dream of being a literal Dorito is fulfilled. He's so happy.]
[Only- no, what's the opposite of that.]
[Livid with rage. That's what he is.]
...I GOTTA SAY I'M REALLY DISAPPOINTED IN HOW CLOSE-MINDED YOU'RE BEING HERE.
[Just. Lying on the ground, a tiny screaming nacho.]
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[He heard that!]
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[So did he! He shoots a fireball at the Genie.]
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Who would have thought that my weakness was fire?!
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Shut up, Bill!