Adventurers Club Mods (
pleasureislanders) wrote in
adventurersclub2020-06-21 12:00 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
ADVENTURE IS OUT THERE...

The first thing you notice upon gaining consciousness is the smell. The air smells musty and woody, like the back corner of some forgotten tourist trap. As you stir yourself awake, you find yourself in a wicker bed with a soft sheet draped over you. The room’s walls are wood-paneled, and a nearby desk displays a digital clock reading “9 AM”. A singular potted plant provides the barest amount of decoration--though, the exact plant species differs between rooms. A note written in flowing cursive has been taped to your door.
- G ♥
As you make your way out of your room, you’ll find yourself on a balcony overlooking a octagonal lobby below. Various artifacts and trophies decorate the club from top to bottom, cluttering the walls and any available surface. From here, you can clearly see that the marble floor of the lobby is decorated to look like a compass. Descending the stairs will reveal that, in addition to the artifacts mounted on the walls, several plaques have been put up detailing the lives of those trapped here--including you.
If you peer out the windows, you’ll see a tropical island sprawled out before you, overgrown with palm trees and shrubs. If you peer far enough above the treeline, you might even be able to see the ocean. No matter how hard you try, the front door is sealed shut and the windows seem impossible to break.
You've got until noon 'til the meeting happens. For now...enjoy the club, if you can.
[ OOC: Welcome to the Adventurers Club! We're so excited to have you here. This is the intro log--feel free to mingle on this post to your hearts content. At 6 PM EST, we'll be introducing the host! If you have any questions, feel free to direct them to the mods. ]
balcony
[What a friendly face you've stumbled upon, Rapunzel.]
If Eugene and Pascal are lucky, they're far away from this - [hellhole] - establishment.
[He sniffs.]
By the way - does this place smell like mold to you? Or would you say it's a slight damp?
no subject
You know, I'm not sure. Maybe a bit of both? [Her nose wrinkles.] Either way, that can't be good. We should probably find a way out of here, fast.
[... It makes sense in her head, okay. If this place is rotting inside, then they're probably pretty far from civilization. They need to get out fast if they want to get back before whoever kidnapped them discovers they're missing and tracks them down.]
no subject
[Definitely on the same page here.]
Do you think that, perchance, they've been kind enough to leave us with some access to dynamite? We could blow a great big hole in the wall and make our dashing escape.
no subject
Even if they did have some spare dynamite laying around, it looks like we're on an island. That won't be easy to escape from, even if the water past the shore was calm. There could be a lot of stuff out there that could totally crush any rafts we make, or we could get caught in a storm...
[She's. Dealt with the whole "stranded on a desert island" thing before.]